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Week 11 - 15/03/10 - 21/03/10

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Post  Kyon Tue Mar 16, 2010 5:12 pm

15/03/10
I designed something...
No I didnt, just filling up the text here.
I made a awesome pie today though.
It was for chemistry lol.


Last edited by Kyon on Tue Mar 16, 2010 5:30 pm; edited 1 time in total
Kyon
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Post  Kyon Tue Mar 16, 2010 5:13 pm

16/03/10
Cant do much this week, and next week.
You know, school exam week next week.
Studying hard this week, and between the tests next week.

Will try to finish the first meeting with the Commander today though.

16:27
Finished all the texts,
the Fire Mage talks too now.
So, right now, I need something that happens.
Like, the Swamp Lord rises, and the Tadari Clan dissapears?

Also everyone, I really need your help at the ACHIEVEMENT topic.
I need some more achievements before the next release. (so people got something to do)
Kyon
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Post  Kyon Wed Mar 17, 2010 4:36 pm

17/03/10
15:32
Tested game,
I thought that the Balderit Storyline took too long.
Its boring to level from 4-7.
So, I gave most of the questgivers way more xp.
The money is the same though, so, if you want money, you could just do the other offquests.

16:18
FINALLY!
This stupid bug in that quest, where the trapped man follows you (in the Balderit Storyline).
Is finally solved.
Its hard to explain what happened, but its solved now...
=P
I will fully test the game now. (see if xp etc works)

16:47
Cool,
tested it fully.
It has around 35 minutes of gameplay when you dont READ and when you KNOW where to go.
So, in real, you got around 60-70 minutes of gameplay. (but then, after that, you can do achievements, or try hard modes)
Also, if you do ALL the quest there is more gameplay.
Lets say.. 80 minutes? :)

Anyway, this time I didnt get awesome rare drops.
I looked like this at the end: (I was a mage this time)
Week 11 - 15/03/10 - 21/03/10 Einde << Also end of the gameplay right now (so final area)
Anyway, I found many things that can be improved.
Like, even more xp for the final quest.
And some level restrictions lower.

I also found out that being a mage, is way more hard.
Because you got to deal with mana. (I mostly tested it as a swordman)
So, I will make 'getting mana' easyer.
Like, the healing fountain, also regains mana now.
And wisdom grants you more mana.

The game was very fun! Would be even more awesome if I didnt had to
walk all the way to the Swamp. But that I could ride on a Grigator. (this is coming)

I am fixing all stuff now.
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Post  Kyon Fri Mar 19, 2010 3:20 pm

18/03/10
1) Fixed a room change bug,
from Grasslands 4 - Wetlands.
Lol, it was on The Swamp, so, when you walked in the Grasslands, you suddenly came in the swamp,
and was stuck in a rock. xD
Now its fixed.
2) Added a new Earth Spell,
the earth rotation. A small earth ball rotates around you.
Looks quite cool :)
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Post  Kyon Sat Mar 20, 2010 12:40 am

19/03/10
I finished the base of the scenario.
You actually see them creating a Swamp Lord now.
The texts are done too, here are some screens:
Begin Talk
Week 11 - 15/03/10 - 21/03/10 Scr1z

Being Created
Week 11 - 15/03/10 - 21/03/10 Scr2q

Almost finished
Week 11 - 15/03/10 - 21/03/10 Scr3r

There are still sprites to be edited.
Like farin the rogue, and the Swamp Lord itself.
Right now you see just a Swamp Monster.

Btw,
the mask of the Commander.
I test my game alot, and I really get used to it.
I think it is ok. So, unless you guys really dont like it, I keep it.
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Post  Kyon Sat Mar 20, 2010 11:23 pm

20/03/10
Poisoned!
When the Swamp Lord is summoned.
He starts attacking you with his crossbow.
His arrows are poisoned, so, when you hit it,
your screen is blurry, and the text 'poisoned' will pop up in the screen.
I made the blur already:
Week 11 - 15/03/10 - 21/03/10 Bluuuurr
The fight is not made yet,
but thats the next thing on my list.

Farin the Rogue P1
Farin the Rogue his sprite is 'almost' done now.
Only the cloth what covers his mouth is gonna be edited.
Here is a screenshot of Farin his coolness:
Week 11 - 15/03/10 - 21/03/10 Farin

The Fight
Made a start with that the Swamp Lord attacks you.
Right now, when the Tadari Members are gone, the Swamp Lord runs
towards you like a normal Swamp Monster.
I will make a new AI now, special for ranged bow-users.

Farin the Rogue P2
While I was working on the Swamp Lord battle,
Drew edited the Farin sprite.
It's perfect now:
Week 11 - 15/03/10 - 21/03/10 Farin
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Post  Kyon Sun Mar 21, 2010 1:03 am

21/03/10
It is 0:01 right now, so it counts as the 21th.
0:01
The Swamp Lord takes enough distance now.
It is really hard to actually catch him...

0:24
Cool, I finished it.
the Swamp Lord shoots arrows.
Week 11 - 15/03/10 - 21/03/10 Scr1g
When you got hit, the screen blurs, and you are poisoned.
Week 11 - 15/03/10 - 21/03/10 Scr2
I am not sure what happens next.
Maybe... after 5 seconds the screen fades to black?

14:32
So, during studying, I did some Dirkels.
Now, when you got hit by a arrow, the screen blurs, and the text "poisoned" poppes up.
After 5 seconds, the screen fades to black.
(and now I am planning it fades out and you are in the cage)

17:02
Added the 'new' cutscenes to Dirkels.
They are way more awesome! :D

20:01
Drew made alot of progress today.
He also made the ride-able grigator:
Week 11 - 15/03/10 - 21/03/10 Ridable
Cool hm?

21:58
So, I had some extra time, and I already started on the Swamp Cave Instance!
Its very awesome.
The screen fades to black, and smoothly fades to normal again, but then you are in the Swamp Cave.
You are in a cage, together with Jahn Dohnson,
you can talk to him, accept a new quest, and when you accepted it, you must
break out of the cave. (I still got to make that Jahn follows you again)
Week 11 - 15/03/10 - 21/03/10 Cave1

Also, the Swamp Lord actually talks now.
He says that he was ordered to capture you.
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