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Week 6 - 07/02/10 - 14/02/10

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Week 6 - 07/02/10 - 14/02/10 Empty Week 6 - 07/02/10 - 14/02/10

Post  Kyon Wed Feb 10, 2010 9:21 pm

07/02/10
Nothing.
Kyon
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Post  Kyon Wed Feb 10, 2010 9:22 pm

08/02/10
Made a new saving idea.
We probaply gonna use a sink or an orb.
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Post  Kyon Wed Feb 10, 2010 9:23 pm

09/02/10
We gonna use a sink as saving spot inside
buildings.

Sorry I havent made progress on the boss battle lately.
Im kind of taking a small break.
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Post  Kyon Thu Feb 11, 2010 1:49 pm

10/02/10
Made 2 plot ideas for Gamemaker Competition 05.
Please check them out!
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Post  Kyon Thu Feb 11, 2010 11:28 pm

11/02/10
Started working on Dirkels again.
I finished a big part in the sub-boss fight.
He is kind of ready to fight against. (texts word too, added the one of Zed, but edited them a bit)
I will probaply add one more effect in his fight later.
I focus on the Baldir fight now.

Also, its funny, first time I fought Charles Cutthroat,
directly a rare item dropped ^^ Very cool.

About Baldir,
I made a start, you can see him wear his axe.
And when you are in his room, his health bar is there in the screen.
(like in Ruden the Warlock's fight)

He already moves towards you and stuff.
Will edit everything soon.

I already made, that you do the same % damage
when you are high level, and when you are low level.

I 'hope' I can make the axe rotation tomorrow.
This is going to be hard for me ^^

(I finish Baldir fight first, after that, I add Ruden the Warlock in the fight)
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Post  Kyon Sun Feb 14, 2010 10:18 pm

12/02/10
Cant work on Dirkels this weekend, sorry.
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Post  Kyon Sun Feb 14, 2010 10:18 pm

13/02/10
Made an movement engine for the GM competition.
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Post  Kyon Sun Feb 14, 2010 10:19 pm

14/02/10
Dirkels Related
Dirkels is GM8 compatible now.
So, from now on, I only work in GM8.

Competition Related
I made this awesome shadow effect in
our engine!
I also made a great start in an enemy AI.
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